

you can deploy them and get something you could never have thought of yourself, but you can’t easily control them – they do what they are going to do.” An example of the work of Artist Hal Tenny Le Grand Helm

Matt Ebb, fx lead explains, “the thing with fractals is that its chaos – and that’s the point – you have a few little numbers that control how it works. The problem was that while Animal Logic had experience with some similar mathematical forms when they created a visualisation of the internet for Avengers Age of Ultron, most fractals are just not in a form that can be manipulated to construct complex architecture. essentially from there we went looking at fractals trying to work out how we could create various fractal forms,” explains Butterworth. They had digitally cut up various parts of his fine art work to build composite images with the very impressive feel that they wanted. The concept art team had used Hal’s work a source for exploration. His work is visually impressive, and the production even spoke to Tenney as part of the development of Ego’s Palace design exploration. The artist gave Animal Logic some of the fractal data he’d used, but from the team’s detailed requirements it was not directly translatable into something they could use. Paul Butterworth, Animal Logic’s visual effects supervisor, says the starting point for the palace was a concept design based on the fractal work of Hal Tenney. As part of this exploration the team looked at fractals. While they started as a version of an oil painting they evolved through being falling sand, to the final plastic sculptures. They were actually brought on to solve the story vignettes that were used to explain the backstory. In the video below there is first a visualisation of fractals based a wide range of maths that has been posted and experimented with by maths-animation specialist all over the internet.Īnimal did over 150 shots with 147 in the final cut. The team build fractal forms in Houdini and then cleverly included them into traditional geometry. Thus, in sequences such as the Multi-verse in Doctor Strange, fractal maths is used very effectively to produce out of this world visuals, it is rarely if ever used as the basis of architecture.Īnimal Logic came up with a brilliant solution to the problem of managing the largely static fractals while still allowing their team to art direct shots. Unfortunately, as beautiful as fractals are, they just don’t respond well to art direction.Īs fractals are made based on various key mathematical formulas, slight variations of the underlying maths massively alter the forms. Unlike Suicide Squad Animal logic needed static structures and one’s that could be art directed for the framing and action required. Producing forms of remarkable complexity which appear to have logic or at least plausible structure. In that film simulation, higher level fractals and vortical flows powered the visuals of the Enchantress’ machine in the final act. For example fxguide covered the use of fractals in Suicide Squad by Sony Pictures Imageworks (SPI). While several other films have gone down a fractal path to take advantage of the beautiful complexity and detail it can provide, working with Fractals is extremely complex. The interior of Ego’s home was vastly complex and based on fractal mathematics. While the companies did other work on the film, with regards to the planet, Animal Logic built the majority of Ego’s actual interior home/cathedral, Method the arrival and Weta handled the third act fight inside the planet, with the exception of the delightful NOT THAT BUTTON baby Groot sequence which was animated by Method studios. Here now is a look at the fractal nature of his planet, followed by the Character Animation of the film. Finally, a golden glimpse ‘forward’ thanks to Luma Pictures.Īnimal Logic, Method studios and Weta digital all played key roles in Ego’s planet. In the first part of our coverage we looked at EGO. 2 is written and directed by James Gunn and stars Chris Pratt, Zoe Saldana, Dave Bautista, featuring Vin Diesel as Baby Groot, Bradley Cooper as Rocket, Michael Rooker, Sean Gunn and Karen Gillan. The Guardians must fight to keep their newfound family together as they unravel the mystery of Peter Quill’s true parentage. 2 continues the team’s adventures as they traverse the outer reaches of the cosmos.

Set to the all-new sonic backdrop of Awesome Mixtape #2, Marvel Studios’ Guardians of the Galaxy Vol.
